It launches the waves of Greed at night and spawns a greedling at a time to counter a hostile presence. It is about to or is already delivering monsters to the Kingdom's realm. They're still able to react and open if attacked.Įvery day after noon, active portals recover their ability to recognize hostile presences, remaining on this state of alert until the nightime moment when the Greed wave has been fully launched.Īn open portal is filled with swirling, pink and purple goo, and hums menacingly. They remain insensitive to any hostile presence until the next day noon. It opens at night for the regular waves.Īctive portals become exhausted right after a scheduled wave ( nightly waves or Blood Moons) has been lauched. If non-exhausted, it remains sensitive to any hostile presence, being able to open to counter it, even during the day. The closest portal on each side of the Kingdom. Additionally, the wolf, bear or gamigin can attack an inactive portal, forcing it to open. In Two Crowns dock portals are never inactive. It can never recognize a hostile presence, it can't be attacked and never opens. A full description of a portal's behavior can be composed by choosing one (and only one) adjective from each row.Īny portal that is not the closest one to the town on that side of the Kingdom. Opposite states are displayed side by side. It can be used to describe any portal at a given moment. The table below defines the states in which a portal may be found. This section describes the general behavior of portals throughout their regular day-night cycle. It has a tentacle for extra self defense. In Two Crowns it grants access to the cave. Portals are gateways through which the Greed-typically in waves-enter the Kingdom's earthly realm.
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